![]() ![]() Abilities Īpollo could cast a purple haze around any single being, having a similar effect to that of a +5 ring of protection. One aspect of Apollo that stood out from the rest of his personality was the vanity he had towards his musical prowess. And though forgiving, he was intolerant of those who willfully committed acts of evil or were unrepentant criminals that made a living through dishonest means, thus he was an advocate of strict laws or penalties for outlaws. He valued peace, forgiveness, and justice, strongly disdaining vengeance. Personality Īpollo was a tolerant deity, generally benevolent and helpful, but terrible whenever he got angry. In his true form, he was a beardless young man who rarely wore clothing. And I guess most deities will get much more domains after a while, because there is still much untapped potential there.Apollo's avatar typically appeared as a well-muscled, incredibly handsome young man. Well, like every former pantheon, these weren’t made to be included in a 5e system. *Since Tharizdun is chained, you might rule that he won’t give domains, and can only be taken as patron of the warlock pact ‘The Great Old One’.Ī lot of Trickery and in other departments pretty sparse. So here my list of deities of the 4e pantheon, since the 5e didn’t include it up to now: Name OK, it helps definitely that most of these gods were recruited from another setting (like Kord, Pelor and Vecna from Greyhawk). Can be interesting, too, but since fewer gods were assigned for a broader spectrum, they remained more rememberable. These days paladins of Bahamuth were standard, while in the Realms these are more special. The deities covered a lot of the necessary domains, without even the need to get more specific to the actual worship in different cultures. Bahamuth was the god of justice, protection and nobility and not just some obscure dragon god. Even though you wouldn’t recreate any general racial god there, you could degrade those to exarchs, etc.Ģ.) The width: Moradin was the creator of dwarves, but foremost the god of creation and patron of artisans. I think it’s because of two reasons:ġ.) The numbers: There were only few gods, you could rename them to different cultures while the deities remained the same. Most will only remember those who are either important to their characters or the campaign, but 4e was able to let my players remember multiples gods who were neither. The sad fact is, that gods are only as important as the players think they are. And there were these Light-thingies and I think the Elves did have religion and these evil guys, you know, emerald claw, erm…’ And I won’t start with racial gods. There are the Dark Six and I know the Traveler, because he’s funny. ![]() Other than the Eberron Gods, players actually cared about knowing most, because in Eberron they only remembers: ‘Sovereign Host had some gods, but the Host itself is more important. Other than the Forgotten Realms Pantheon, you could actually oversee the numbers of these gods, other than a Greyhawk campaign, these gods seemed more natural and less special, which made it easier for players to understand. ![]() In this case, I like to talk about the Pantheon there. Even though the 4e did kinda scared me away at some point (mostly due the PG-mechanism and all releases bginning with Heroes of the Fallen Land), there are still a lot of things I liked.
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